
Around seventy years outdated.
The reason I haven't posted a blog in ten days is mainly because of the following reasons:
1. I've been sick.
2. I've been spending time with my lovely girlfriend, and have been relatively happy and not mad at the world.
3. I've been playing Call of Duty 5: World at War.
Now, for starters, I will go ahead and say that Call of Duty 4: Modern Warfare by Infinity Ward is my favorite FPS ever. I still actively play it online, and have been actively playing it online for well over a year and a half. In short, I am the shit at Call of Duty 4. Stats-wise, it says I'm better at Call of Duty 5. This is a load of shit. I'm much, much better at Call of Duty 4. I am "that guy" who always kills you, and dies once or twice throughout the entire game. Very few people rival me on that shit.
Okay, now that I have that out of the way, I'll start with my review of World at War. Before playing this game, I rewatched Band of Brothers, which is arguably the greatest television series of all time. Needless to say, I was very pumped to play this game. But, unfortunately, nothing can be as good as Band of Brothers, whether it be interactive or not. There is a reason we haven't seen the Pacific Campaign in very many WW2 games. It's simple, really.
The Pacific Campaign is fucking boring.
Yes, I said it. It's the same reason a Vietnam game never worked out. That shit is boring. The jungle is boring. The Japanese Kamikaze attackers can be dispatched of by meleeing three or four times, and it gets really old. The Russian campaign leaves more to desire, but still...after Call of Duty 2, I really can't look at another WW2 game without comparing it to the greatness that is Call of Duty 2. It's like thirteen dollars now as well, so I recommend that.
There area where this game shines is the area that almost always gives me the most bang for my buck in every videogame I've ever played. Simply put, the split-screen multiplayer aspect of this game is fun as hell. The campaign mode can be played co-operatively with up to four players, and however it may be co-operative, the game allows for you to be competitive and play it like an arcade game, letting you rack up points for each kill or objective completed. It's very, very entertaining. There is something about a +110 popping up on the screen after I kill someone that is very rewarding.
Also, once the game is completed you unlock Nazi Zombies, a game mode that places you in a ran down building that you must survive in while Zombies try to force entry, and eat you. This game mode can get very, very intense. The thing I enjoy about Call of Duty 4 so much is that it's a stressful game. It can cause me to tense up and actually place stress on me. World at War online multiplayer usually just pisses me off, so it was a nice addition to get some stress with the Zombies game mode. I highly recommend checking it out split-screen, as it's very entertaining.
The mode I played most extensively was the online multiplayer mode, which is usually the most popular. I refused to review this game until I got to the highest rank, which is 65. It took me well over a day to achieve such a feat, and the act of prestieging (starting over, at rank 1, to get a new little icon next to your name), has never looked like a more ridiculous idea. This game has two things that make it completely useless in my eyes.
1. Outdated weapons.
2. Bad maps.
And I know you might say, " Well Cameron, the game takes place in World War 2! Of course there are going to be outdated weapons!"
Well no shit. What I'm talking about is whenever I'm using a single-shot rifle, and the other guy I'm fighting has a sub-machine gun with the juggernaut perk. Now, I can aim pretty damn quick and shoot that motherfucker, but the juggernaut perk gives him a little more health, so he can pretty much just shrug that bullet off. So, while I chamber a new round, he can shoot the fuck out of me, because he has 32 bullets before he has to reload.
That, right there, is the biggest load of bullshit ever. Why even include such a bullshit, arbitrary set of weapons? The beauty of Call of Duty 4 and 5 are that the online mode is customizable. You get three sets of perks, and can choose from a great deal of weapons, along with different grenade types and all this other stuff. You can completely customize your outfitting. Completely. And I love it. It is the single greatest aspect in a FPS since being able to look up. Both games also offer you challenges, and completing a challenge gives you XP that allows you to level up and unlock new weapons. So, it has a very simple and fun RPG setup to it that I enjoy.
Now, Call of Duty 5: World at War does not do this to where I enjoy it. I mean, it does, but compared to Call of Duty 4....please.
I have prestieged eight times on Call of Duty 4, meaning I have went from rank 1, to rank 55, eight different times. I have used every single gun on that game extensively, and there is one or two guns that I absolutely dislike and despise. Now, with Call of Duty 5 I disliked...
1. Unscoped Springfield.
2. Arisaka. Every single variant of this gun.
3. The German Semi-Automatic Rifle. It was decent, but only 10 bullets didn't do too much for me.
4. The Type 100.
5. The Type 99.
6. The Ppsh-k or whatever it's called. Very overpowered.
7. The PTRS-1 or whatever. Why the hell is this gun even there? The scoped Garand is a dozen times better.
8. The MP-40, contrary to every other motherfucker who plays the game.
and I'm sure there are more, but you get the gist of it. This game does not merit nearly as much replay as 4 does. The maps are either WAY too big (and dominated by tanks), or WAY too small (where I get assraped every single time I spawn). It's just bad game design. It's very bad game design in my eyes. It happened repeatedly my first times playing, and until I could counter it I was being demolished straight up. I asked a player," When does this level get fun?"
" Oh, you just have to unlock that sub-machinegun you get at rank 47" or whatever. Why in the hell? It seemed like that was the gun that every single son of a bitch was killing me with, and I wonder why...
It was bullshit. Complete and utter bullshit. My K/D ratio on Call of Duty 4 is 1.47. My K/D ratio on Call of Duty 5 is 1.58, or 1.60 or something. How in the fuck did I do better? Sure, the players in Call of Duty 4 are a lot better than they used to be, and the learning curve for the maps (because they're actually good) takes awhile longer, but the game is a superior FPS in almost every aspect. I'm not going to lie and say I'll stop playing World at War online, because that would be a lie. I love pwning noobs and kicking some ass....but this game fucking sucks.
Stick to the split-screen, or competitive campaign, or Nazi Zombies with some friends who you know you're going to have a good time with. The online on this game felt broken if you ask me. The obscene amount of useless and arbitrary perks and weapons took this game too far. I mean, you get the only semi-automatic rifle at the VERY end of things. At rank 65! What the fuck?
It's some weak-pussy ass bullshit. And yet I'll probably go online and play a few matches after I post this. But here's the thing. I'm not addicted to the game, by no means. I'm addicted to killing noobs, because Call of Duty 5 is full of them. Call of Duty 4, on the other hand...not so much.
Oh well. You probably didn't hear it here first. But you should've.
Tell your friends.
1. I've been sick.
2. I've been spending time with my lovely girlfriend, and have been relatively happy and not mad at the world.
3. I've been playing Call of Duty 5: World at War.
Now, for starters, I will go ahead and say that Call of Duty 4: Modern Warfare by Infinity Ward is my favorite FPS ever. I still actively play it online, and have been actively playing it online for well over a year and a half. In short, I am the shit at Call of Duty 4. Stats-wise, it says I'm better at Call of Duty 5. This is a load of shit. I'm much, much better at Call of Duty 4. I am "that guy" who always kills you, and dies once or twice throughout the entire game. Very few people rival me on that shit.
Okay, now that I have that out of the way, I'll start with my review of World at War. Before playing this game, I rewatched Band of Brothers, which is arguably the greatest television series of all time. Needless to say, I was very pumped to play this game. But, unfortunately, nothing can be as good as Band of Brothers, whether it be interactive or not. There is a reason we haven't seen the Pacific Campaign in very many WW2 games. It's simple, really.
The Pacific Campaign is fucking boring.
Yes, I said it. It's the same reason a Vietnam game never worked out. That shit is boring. The jungle is boring. The Japanese Kamikaze attackers can be dispatched of by meleeing three or four times, and it gets really old. The Russian campaign leaves more to desire, but still...after Call of Duty 2, I really can't look at another WW2 game without comparing it to the greatness that is Call of Duty 2. It's like thirteen dollars now as well, so I recommend that.
There area where this game shines is the area that almost always gives me the most bang for my buck in every videogame I've ever played. Simply put, the split-screen multiplayer aspect of this game is fun as hell. The campaign mode can be played co-operatively with up to four players, and however it may be co-operative, the game allows for you to be competitive and play it like an arcade game, letting you rack up points for each kill or objective completed. It's very, very entertaining. There is something about a +110 popping up on the screen after I kill someone that is very rewarding.
Also, once the game is completed you unlock Nazi Zombies, a game mode that places you in a ran down building that you must survive in while Zombies try to force entry, and eat you. This game mode can get very, very intense. The thing I enjoy about Call of Duty 4 so much is that it's a stressful game. It can cause me to tense up and actually place stress on me. World at War online multiplayer usually just pisses me off, so it was a nice addition to get some stress with the Zombies game mode. I highly recommend checking it out split-screen, as it's very entertaining.
The mode I played most extensively was the online multiplayer mode, which is usually the most popular. I refused to review this game until I got to the highest rank, which is 65. It took me well over a day to achieve such a feat, and the act of prestieging (starting over, at rank 1, to get a new little icon next to your name), has never looked like a more ridiculous idea. This game has two things that make it completely useless in my eyes.
1. Outdated weapons.
2. Bad maps.
And I know you might say, " Well Cameron, the game takes place in World War 2! Of course there are going to be outdated weapons!"
Well no shit. What I'm talking about is whenever I'm using a single-shot rifle, and the other guy I'm fighting has a sub-machine gun with the juggernaut perk. Now, I can aim pretty damn quick and shoot that motherfucker, but the juggernaut perk gives him a little more health, so he can pretty much just shrug that bullet off. So, while I chamber a new round, he can shoot the fuck out of me, because he has 32 bullets before he has to reload.
That, right there, is the biggest load of bullshit ever. Why even include such a bullshit, arbitrary set of weapons? The beauty of Call of Duty 4 and 5 are that the online mode is customizable. You get three sets of perks, and can choose from a great deal of weapons, along with different grenade types and all this other stuff. You can completely customize your outfitting. Completely. And I love it. It is the single greatest aspect in a FPS since being able to look up. Both games also offer you challenges, and completing a challenge gives you XP that allows you to level up and unlock new weapons. So, it has a very simple and fun RPG setup to it that I enjoy.
Now, Call of Duty 5: World at War does not do this to where I enjoy it. I mean, it does, but compared to Call of Duty 4....please.
I have prestieged eight times on Call of Duty 4, meaning I have went from rank 1, to rank 55, eight different times. I have used every single gun on that game extensively, and there is one or two guns that I absolutely dislike and despise. Now, with Call of Duty 5 I disliked...
1. Unscoped Springfield.
2. Arisaka. Every single variant of this gun.
3. The German Semi-Automatic Rifle. It was decent, but only 10 bullets didn't do too much for me.
4. The Type 100.
5. The Type 99.
6. The Ppsh-k or whatever it's called. Very overpowered.
7. The PTRS-1 or whatever. Why the hell is this gun even there? The scoped Garand is a dozen times better.
8. The MP-40, contrary to every other motherfucker who plays the game.
and I'm sure there are more, but you get the gist of it. This game does not merit nearly as much replay as 4 does. The maps are either WAY too big (and dominated by tanks), or WAY too small (where I get assraped every single time I spawn). It's just bad game design. It's very bad game design in my eyes. It happened repeatedly my first times playing, and until I could counter it I was being demolished straight up. I asked a player," When does this level get fun?"
" Oh, you just have to unlock that sub-machinegun you get at rank 47" or whatever. Why in the hell? It seemed like that was the gun that every single son of a bitch was killing me with, and I wonder why...
It was bullshit. Complete and utter bullshit. My K/D ratio on Call of Duty 4 is 1.47. My K/D ratio on Call of Duty 5 is 1.58, or 1.60 or something. How in the fuck did I do better? Sure, the players in Call of Duty 4 are a lot better than they used to be, and the learning curve for the maps (because they're actually good) takes awhile longer, but the game is a superior FPS in almost every aspect. I'm not going to lie and say I'll stop playing World at War online, because that would be a lie. I love pwning noobs and kicking some ass....but this game fucking sucks.
Stick to the split-screen, or competitive campaign, or Nazi Zombies with some friends who you know you're going to have a good time with. The online on this game felt broken if you ask me. The obscene amount of useless and arbitrary perks and weapons took this game too far. I mean, you get the only semi-automatic rifle at the VERY end of things. At rank 65! What the fuck?
It's some weak-pussy ass bullshit. And yet I'll probably go online and play a few matches after I post this. But here's the thing. I'm not addicted to the game, by no means. I'm addicted to killing noobs, because Call of Duty 5 is full of them. Call of Duty 4, on the other hand...not so much.
Oh well. You probably didn't hear it here first. But you should've.
Tell your friends.